It’s quite different to Sony, because basically all of their first party releases have massive budgets with very long development cycles. I think we’ve already seen this happening, where MS releases more smaller titles and the AAA flagships are rarer. Who wouldn’t want as many games like Starfield and you certainly need the flagship titles in every situation, but GP hardly works if most first party games are massive big single player releases which take enormously long to make. I’d say for Game Pass it’s way more beneficial if there are 10 smaller games like Hi-Fi Rush spread out to come out during the year than 2 massive titles like Starfield. “Smaller AAA game” is quite hard to define, but in general we’ll almost certainly get more smaller experiences as long as the market keeps moving towards subscription services, which at the moment isn’t really set in stone but seems likely. Stuff like this will still come out, but it won't be a regular occurence, especially once MS move out of the loss leading stage where they're still building GamePass and its subscriber base They will still buy shows in from other production companies of course to fill out the library - but as the streamers have moved out of the building stage, the stuff the platform holders themselves make and invest in is trending towards less, bigger stuff and not more, smaller stuff. so actually it is heading the other way if you look at the big picture (including Zaslav's moves at WB). And with that in mind, we're going to be fairly aggressive at better curation when it comes to general entertainment,"īasically all the streamers are saying they are pivoting to focusing on making less stuff at a higher standard, rather than the consistent flow of cheap content. In addition, we're going to look at the volume of what we make. Because things in a very competitive world have just simply gotten more expensive, and that's something that is already underway here. It is revamping production deals to limit its risk, and prioritizing programs with the biggest return"ĭisney+: " "We are going to take a really hard look at the cost for everything that we make, both across television and film. In short, EA, let Dice make a Mirror's Edge title like the first one on the side, pls and thanks.Ĭlick to shrink."Netflix is looking to add fewer new titles, with a greater emphasis on quality, people familiar with the company's strategy said. SP games that can be 6-12 hour long and don't take 100 million dollars and 10 fucking years to make. I feel like at this point the only things keeping my favorite hobby alive for me are indie games and replaying old favorites or oldies that I might have missed out on.Īnd so, I just really, really hope Hi-Fi Rush ushers a new era for smaller, download-only $30-$40 titles. There are exceptions of course, but they're very few and far between. I just don't find any of this shit appealing in any way. The likes of these games just can't exist in today's age of triple A titles having to be 25-50 hour long open world action RPGs, something that has been pushing me away from gaming as a whole. With the talk of Mirror's Edge getting delisted (and them backpaddling on that) I started a replay of that game and I just couldn't put it down, another one that's everything we don't get today Simple, linear, incredible visual style, short, and most of all, with actual level design. A rare gem in a sea of bland open world and MP games. Windows really needs to release Windows GameInput already, and have support for a majority of controllers that you can connect to a PC.Enough has been said about Hi-Fi Rush and its quality, it's a great game that reminded everyone of games from PS2/GC/XB and PS360/Wii gens a linear action game full of style that you don't really see nowadays with a budget. I do like keeping my controller in the DualSense mode on my HTPC rig (for my TV) because I use the mic mute button as a toggle for KB/M controls, so I don't need a Keyboard and Mouse handy to navigate anywhere. There are problems with how that kind of software can interfere with controllers that have native support. But DualSenseX is pretty good (Personally prefer this over ReWASD because of that's messy UI, or DS4Windows because it's rather barebones and jank looking) for the miscelaneous games on Xbox's client or EGS that don't have native DualSense controller support (Some games have native PS4 controller support with the right prompts, you just have to emulate a PS4 controller using the software. On Steam, that's not an issue (Outside of games not supporting grabbing the current controller type through SteamInput to display the correct prompts). Takes like 5 minutes to set up and you're golden. Originally posted by Mandogu:You can also literally get a third-party app that registers your PS controllers as Xbox.
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